PBR is the current standard for rendering. This course will teach you the basics of doing look development on Substance Painter 2 and then bring all the required textures to be rendered. Software required: Maya 2017, RenderMan 21, Substance Painter 2
Have you ever wanted to create realistic materials? If so, this course is for you. In this course, Look Development with Substance Painter and RederMan 21, you'll learn how to do look development in a more realistic way. First, you'll discover how to properly export the geometry between Maya and Substance Painter. Next, you'll create and paint the textures for your objects on Substance Painter. Finally, you'll get a basic understanding on how to connect your exported textures to the PxrSurface material. When you're finished with this Substance Painter and RenderMan course, you'll not only understand how to create beautiful materials, but also will have a very strong work flow to work your own look development. Software required: Maya 2017, RenderMan 21 and Substance Painter 2.
Hi everyone, my name is Miguel Lleras and welcome to my course Look Development with Substance Painter and RenderMan. I am a lighting artist and compositor with experience on feature VFX film and Animation.
Physically based rendering has become the standard on the CG industry making asset creation more realistic and efficient.
In this course, we are going to use Substance Painter PBR approach in conjunction of RenderMan’s physical plausible materials to do the look development of several hard surface objects.
Some of the major topics that we will cover include:
Understanding the work flow between Maya, RenderMan and Substance Painter.
Working with different techniques to generate materials on Substance Painter.
And Creating a unify look development lighting rig between Substance and Maya.
By the end of this course you’ll know how to create realistic materials and textures to be used in Maya and RenderMan 21.
Before beginning the course you should be familiar with Maya, RenderMan and Substance Painter.
I hope you’ll join me on this journey to learn how to work with a PBR rendering approach on the Look Development with Substance Painter and RenderMan course, at Pluralsight.