Description
Course info
Rating
(46)
Level
Advanced
Updated
Oct 16, 2015
Duration
3h 50m
Description

In this Maya tutorial, we'll learn some key fundamental concepts for modeling polygonal forms. We'll be modeling some basic examples with each designed to challenge you in a specific area of modeling. These concepts can then be applied to any model that you are working on. We'll cover troubleshooting your models, breaking down forms into basic shapes and using primitives to create more complex forms as well as identifying primary, secondary, and tertiary forms. We'll also discuss correct edge flow, geometry amount, edge tension, some really great tips and tricks and understanding your place in the production pipeline. By the end of this Maya training, you'll have a greater understanding of creating correctly formed geometry and how to troubleshoot if issues arise. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software required: Your Preferred 3D Application.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

More from the author
More courses by Paul Conner
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, everyone, my name is Paul Conner. I'm the founder, instructor, and industry relations lead at the Digital Animation Center at the University of Colorado. I'm a modeler and digital sculptor based in Denver, and, since 1996, I have been a Maya certified trainer and freelancer for the entertainment industries. Most recently, I was an IPAX Fellow at Sony Pictures Imageworks, where I had the absolute privilege of working with assets from The Amazing Spiderman 2, Edge of Tomorrow, Cloudy with a Chance of Meatballs 2, and Smurfs 2. In this course, we're going to learn some key fundamental concepts for modeling polygonal forms. We will be modeling some fairly basic examples, each designed to challenge you in a specific area of modeling. These key concepts can then be applied to any model that you're working on. I will be modeling in Maya, but all of these concepts will very easily translate over to any modeling package. Some of the key takeaways from watching this course include: troubleshooting your models, breaking down forms into more basic shapes, getting correct edge flow, geometry amount, and tension on your edges, using primitives to create more complex forms, identifying the primary, secondary, and tertiary forms, and understanding your place in the production pipeline. By the end of this course, you'll have a greater understanding of creating correctly formed geometry, and how to troubleshoot if issues arised. I am totally excited to work with Digital-Tutors and share these techniques with you. So sign in, sign up, and let's get started.