Description
Course info
Rating
(39)
Level
Intermediate
Updated
February 10, 2016
Duration
4h 58m
Description

This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market, Arnold. To get started, we will focus on the basics of rendering with Arnold. You'll learn how and where to begin rendering using two different render views. From here, we'll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From there, we'll switch gears and begin looking at the various lights and major materials you'll be using when rendering with Arnold. Next, we'll look at some of the effects that are possible with Arnold. We'll learn how to create Depth of Field, Bokeh, as well as rendering out volumetric mediums. To wrap things up, we'll learn about Arnold's AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you'll be well on your way to producing stunning renders of your own using Arnold. Software required: Maya 2016, Arnold 1.2.5.0.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Transcript
Transcript

Hi, my name is Eddie Russell, and welcome to the Introduction to Arnold for Maya. This beginner level course will get you up to speed and productive in no time with one of the most powerful and user-friendly render engines currently on the market in Arnold.

To get started, we'll focus on the basics of rendering with Arnold. You'll learn how and where to begin rendering using two different render views. From here we'll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From here we'll switch gears and begin looking at the various lights and major materials you'll be using when rendering with Arnold. Next we'll look at some of the effects that are possible with Arnold. We'll learn how to create depth of field, bokeh, as well as rendering out volumetric mediums.

To wrap things up, we'll learn about Arnold's AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you'll be well on your way to producing stunning renders of your very own using Arnold. Let's go ahead and get started with our next video.