Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Course Overview Hi everyone. My name is Alex Jerjomin and welcome to my course Game Environment Modeling Fundamentals. I'm an environment artist at Microsoft Game Studios. Environment modeling is an essential part of game level creation. In this course we're going to learn how to create your own environment layouts and props. Some of the major topics that we will cover will include creation of the white box level, creation of the base mesh for high resolution modeling, sculpting props in ZBrush, and finally, rendering those props out in Marmoset. By the end of this course you'll know how to layout and model your own game environment. Before beginning this course, however, you should have basic knowledge of 3Ds Max and ZBrush. I hope you will join me on this journey to learn environment modeling with Environment Modeling Fundamentals course at Pluralsight.