Get Started with Assemblies in Autodesk Fusion 360
Course info
Course info
Description
Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user-friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, Get started with Assemblies in Autodesk Fusion 360, you're going to learn everything you need to know to quickly get started building your own Assemblies or modify existing ones in Fusion 360. First you'll learn the design methodology and the top-down design approach. Next you'll learn all about bodies versus components, and learn about joint definitions and types. Finally, you'll finish the course by learning how to show motion in order to convey design intent. By the end of this course, you’ll know the fundamentals of how Assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process.
Transcript
Howdy! My name is Jonathan Kriek and welcome to my course Get started with Assemblies in Autodesk Fusion 360 ! I live in Dallas, TX and I am a Manufacturing Solutions Engineer at KETIV Technologies, an Autodesk Platinum Partner based out of Orange County, CA. We specialize in Engineering and Manufacturing consulting and implementation. I work with customers daily to help them increase productivity, reduce design time, and decrease time to market with the help of Automation and Autodesk tools and software. I’ve been working with Autodesk Inventor for 15 years and am an Autodesk Inventor Certified Expert. KETIV is proud to be a part of this modern training platform at Pluralsight and together we hope to enable you to build better products. Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, we are going to go over everything you need to know to quickly get started building your own Assemblies or modify existing ones in Fusion 360. Some of the major topics that we will cover include: Design Methodology and the Top-Down Design ApproachBodies versus Components Joint Definitions and Types Showing motion to convey design intent By the end of this course, you’ll know the fundamentals of how Assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process. Before beginning the course you should be familiar Introduction to Fusion 360 From here, continue your learning by diving further in Fusion 360 essential courses like: Drawings Designing Molded & Casted Parts Editing Errors and Design Changes I hope you’ll join me on this journey to learn more about Fusion 360. So grab that comfy chair and let’s learn!