Description
Course info
Level
Intermediate
Updated
Oct 1, 2015
Duration
1h 50m
Description

In this SOLIDWORKS tutorial, we'll learn how to design for ergonomics by creating a video game controller. Our project requires a comfortable grip, which in turn demands organic and undulating shapes to be modeled. To accomplish this, we'll utilize complex surfacing techniques in order to achieve these organic forms. Advanced surfacing is highly sought after in the product design industry and this tutorial will help build your surfacing skills and make your amazing sketches a reality. By the end of this SOLIDWORKS training, you'll have learned how to model complex shapes for products that will produce a pain-free experience for the end user.

About the author
About the author

Devin spends most of his time outdoors in the hills and fields of Chester County, PA, where he has grown to love the simplicity and beauty of nature

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Devin Sidell. I'm an Industrial Designer at Likuma Labs, here in Philadelphia. My current and latest work include Biomeme's DNA Thermocycler, and an auto refractor for Smart Vision Labs, called the SVOne. In this course, we're going to learn how to design ergonomics into consumer products. Some of the key takeaways from watching this course include understanding why ergonomics are important for people in product design, modeling products that comply with design intent, designing shapes good for gripping with your hands with complex servicing, working with symmetrical modeling techniques, and learning to render color, material and finish, in KeyShot. By the end of the training, you'll be able to design a comfortable-to-hold game controller, that demonstrates a good understanding of ergonomics. I'm excited to work with Digital-Tutors, and share these techniques with you. So let's get started with the first lesson.