Alias: Getting Started Using Primitives for Automotive Design

This course will introduce you to Alias and take the mystery out of the program. You will learn the basics of object creation and manipulation.
Course info
Level
Beginner
Updated
Oct 18, 2017
Duration
46m
Table of contents
Course Overview
Alias Environment - Layout, Movement, Object Manipulation
Building the Truck – Layers / Object Lister, Image Planes, Marking Menus, Truck Build, Simple Shading
Description
Course info
Level
Beginner
Updated
Oct 18, 2017
Duration
46m
Description

Because of its enormous depth and scope Alias can look very intimidating at first. However, a big part of Alias' appeal is its user friendliness. In this course, Alias: Getting Started Using Primitives for Automotive Design, you will find the foundation you need to get started. First, you'll get to see the basics of object creation and manipulation in Alias. Next, you'll be up and moving around in 3D. Finally, you will create a simple full size truck using those objects and three crucial functions; layers/object lister, image planes, and marking menus. When you're finished with this course, you'll be ready to showcase your design with a simple light setup. Software required: Alias AutoStudio 2017 and Alias SurfaceStudio 2017.

About the author
About the author

In the pursuit of a lifelong dream to create cars, Pierre-Paul went to Detroit to study car design at the College for Creative Studies in Detroit. In Michigan it all came true. At General Motors Pierre-Paul rose to the title of Senior Sculptor. He worked on icons such as the Volt, the Camaro, Corvette and a lot of Cadillacs.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Pierre Andriani and welcome to my course about Alias: Getting Started Using Primitives for Automotive Design. I work for Tata Motors where I am the senior manager for digital modeling in the United Kingdom. Did you know that Alias is used at over 90% of automotive design studios all around the world? A career in 3D modeling with Alias is not only in high demand, but also very lucrative. In this course we're going to teach you about the basis of Alias. We'll take all the mystery right out of it. Some of the major topics we will cover include getting familiar with the interface, learning how to navigate in 3D, learning how to manipulate simple objects, use images as tools to help to build your object, build a full size vehicle using simple shapes. By the end of this course you will have finished your first full size vehicle using primitive objects. More importantly, you will establish a solid foundation towards your knowledge of 3D modeling in Alias, or even a career as a 3D modeler. If you already know another 3D software package that is a great bonus. However, there are no prerequisites for this course. We will teach you everything from scratch. I hope you'll join me on this journey to learn about Alias: Getting Started Using Primitives for Automotive Design course at Pluralsight.

Alias Environment - Layout, Movement, Object Manipulation
Hello and welcome to Alias. My name is Pierre Andriani. I've been teaching in the Alias software for over 15 years at a college level and I'm very excited to introduce you to this class. We'll go over the overall basic layout of Alias, we'll go over simple object manipulation, as well as simple movement, and our final project will be to build a truck at full size using primitives. Okay, let's get started. Go to launch either Alias Studio or AutoStudio. You want to click on Default workflow and click on don't show again. In the next empty launch Alias will remember which workflow you're using. After launching, Alias will look something like this. So now let's go over every area in this window. The File menu contains general options about the overall Alias interface, as well as general options. The prompt line will prompt you to enter numerical values. It will also keep a record of your session if you click on the little icon on the left. This is the main work area. Right here it shows the perspective view, you can change it to show a different orthographic view or you can change it to show a different layout of multiple views. This is the palette. As the name indicates, it contains all the tools you need to create, edit, and evaluate objects. This is the Control Panel, it contains any feedback on your current workflow and any information on any active object. The Diagnostic Shade window allows you to evaluate any of your objects in different colors and those are called Shaders. So basically that's what you will see when you open Alias. Now let's get a little deeper into the window layout.