3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you'll learn how to create a hard surface camera model. First, you'll discover how to create reference images for modeling. Next, you'll explore the fundamentals of hard surface smoothing. Then, you'll cover how to create and control high resolution meshes using TurboSmooth. Finally, you'll learn how to use ZBrush for hard surface sculpting. By the end of this course, you'll know how to model your own hard surface props. Software required: 3ds Max, Photoshop, ZBrush.
Course Overview Hi everyone, my name is Alex Jerjomin, and welcome to my course Hard Surface Modeling Fundamentals. I'm an environment artist and I have worked in studios like Microsoft, Rare, and Lionhead. In this course, we're going to learn how to create hard surface camera model. Some of the major topics that we will cover will include creation of reference images for modeling, fundamentals of hard surface smoothing, creating and controlling high resolution meshes using TurboSmooth, and using ZBrush for hard surface sculpting. By the end of this course, you will know how to model your own hard surface props. Before beginning this course, however, you should be familiar with 3ds Max. I hope you will join me on this journey to learn hard surface modeling with Hard Surface Modeling Fundamentals course at Pluralsight.
Base Mesh Creation In this module we're going to cover how to create reference images. So before you go ahead and start modeling, when it comes to hard surface modeling, it's always a good idea to have some sort of reference images. Concept art is great reference imaging, but the best way to do it is to use orthographic images. So here we've got the object that we'll be modeling. It's this camera over here. You can always find reference images online, you can just type in things like orthographic and type in the name of your object and things like guns and Sci-Fi objects or, you know, things that are less accessible, is always hard to find in real life and take photos of. But in this case, I have this camera here, so I just went ahead and took the photographs. And whenever you take photographs for 3D, it's always a good idea to have one solid practice when photographing, and that is, try not to use wide angle lenses. Wide angle lenses distort the image quite a lot and straight lines turn into curvy lines and it's not really great for modeling or texturing. So in this case we use the long length, 200 mm, and I stood quite far from the object and what that allowed me to do is to compress the image and basically get rid of any distortion and practically have an orthographic image ready to go. So when you take these images, it's always great to have as many angles as possible. So here I've got the image from the back of the camera, I got one from the bottom here, I got from the front as well, one from the side, one from the other side, and one from the top. And these images will be really useful. We'll put them in 3ds Max and they will just speed up our process of modeling so much. So this is it for this clip. In the next clip, we're going to go ahead into Photoshop and get these images ready for 3ds Max.